protected override void LoadContent()
{
SpriteBatch = new SpriteBatch(GraphicsDevice);
Select = Content.Load<SoundEffect>(@"Audio/SE/select");
Choose = Content.Load<SoundEffect>(@"Audio/SE/choose");
LineParticle = Content.Load<Texture2D>("Graphics/Pictures/laser");
Glow = Content.Load<Texture2D>("Graphics/Pictures/glow");
}