Danmaku_no_Kyojin.DnK.Initialize C# (CSharp) Méthode

Initialize() protected méthode

protected Initialize ( ) : void
Résultat void
        protected override void Initialize()
        {
            StaticClassSerializer.Load(typeof(PlayerData), "data.bin");

            // Manage inputs like keyboard or gamepad
            Components.Add(new InputHandler(this));

            // Display FPS at the top left screen's corner
            Components.Add(new FrameRateCounter(this));

            _stateManager = new GameStateManager(this);
            Components.Add(_stateManager);

            // Screens
            TitleScreen = new TitleScreen(this, _stateManager);
            DebugScreen = new DebugScreen(this, _stateManager);
            PatternTestScreen = new PatternTestScreen(this, _stateManager);
            GameConfigurationScreen = new GameConfigurationScreen(this, _stateManager);
            GameplayScreen = new GameplayScreen(this, _stateManager);
            LeaderboardScreen = new LeaderboardScreen(this, _stateManager);
            ImprovementScreen = new ImprovementScreen(this, _stateManager);
            GameOverScreen = new GameOverScreen(this, _stateManager);
            OptionsScreen = new OptionsScreen(this, _stateManager);
            KeyboardInputsScreen = new KeyboardInputsScreen(this, _stateManager);
            GamepadInputsScreen = new GamepadInputsScreen(this, _stateManager);

            _stateManager.ChangeState(TitleScreen);

            ParticleManager = new ParticleManager<ParticleState>(1024 * 20, ParticleState.UpdateParticle);

            base.Initialize();
        }