ChessDotNet.Tests.ChessGameTests.TestGetValidMovesBlackRook C# (CSharp) Méthode

TestGetValidMovesBlackRook() private méthode

private TestGetValidMovesBlackRook ( ) : void
Résultat void
        public static void TestGetValidMovesBlackRook()
        {
            Piece[][] board = new Piece[8][]
            {
                new[] { o, o, o, o, kw, o, kb, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, rb, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o }
            };
            ChessGame cb = new ChessGame(board, Player.Black);
            ReadOnlyCollection<Move> actual = cb.GetValidMoves(new Position(File.D, 4));
            List<Move> expected = new List<Move>()
            {
                new Move("D4", "D1", Player.Black),
                new Move("D4", "D2", Player.Black),
                new Move("D4", "D3", Player.Black),
                new Move("D4", "D5", Player.Black),
                new Move("D4", "D6", Player.Black),
                new Move("D4", "D7", Player.Black),
                new Move("D4", "D8", Player.Black),
                new Move("D4", "A4", Player.Black),
                new Move("D4", "B4", Player.Black),
                new Move("D4", "C4", Player.Black),
                new Move("D4", "E4", Player.Black),
                new Move("D4", "F4", Player.Black),
                new Move("D4", "G4", Player.Black),
                new Move("D4", "H4", Player.Black)
            };

            Assert.AreEqual(expected.Count, actual.Count);
            foreach (Move move in expected)
            {
                Assert.True(actual.Contains(move), "Actual does not contain " + move.ToString());
            }
        }
ChessGameTests