ChessDotNet.Tests.ChessGameTests.TestApplyMoveWhitePawn C# (CSharp) Méthode

TestApplyMoveWhitePawn() private méthode

private TestApplyMoveWhitePawn ( ) : void
Résultat void
        public static void TestApplyMoveWhitePawn()
        {
            ChessGame cb = new ChessGame();
            Move move1 = new Move(new Position(File.E, 2), new Position(File.E, 3), Player.White);
            Assert.AreNotEqual(cb.ApplyMove(move1, false), MoveType.Invalid);
            Piece[][] expected = new Piece[8][]
            {
                new[] { rb, nb, bb, qb, kb, bb, nb, rb },
                new[] { pb, pb, pb, pb, pb, pb, pb, pb },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, o, pw, o, o, o },
                new[] { pw, pw, pw, pw, o, pw, pw, pw },
                new[] { rw, nw, bw, qw, kw, bw, nw, rw }
            };
            Assert.AreEqual(expected, cb.GetBoard(), "Unexpected board layout after applying move1");
            Move move2 = new Move(new Position(File.E, 3), new Position(File.E, 4), Player.White);
            Assert.AreNotEqual(cb.ApplyMove(move2, true), MoveType.Invalid);
            expected = new Piece[8][]
            {
                new[] { rb, nb, bb, qb, kb, bb, nb, rb },
                new[] { pb, pb, pb, pb, pb, pb, pb, pb },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, o, pw, o, o, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { pw, pw, pw, pw, o, pw, pw, pw },
                new[] { rw, nw, bw, qw, kw, bw, nw, rw }
            };
            Assert.AreEqual(expected, cb.GetBoard(), "Unexpected board layout after applying move2");
        }
ChessGameTests