public static IsInTurrent ( this pos, EntityManager team ) : bool | ||
pos | this | |
team | EntityManager | |
Résultat | bool |
public static bool IsInTurrent(this Vector3 pos, EntityManager.UnitTeam team, params TurrentTier[] turrentTiers)
{
return pos.IsInTurrent(team, 0, turrentTiers);
}
//Is In Range of turrent
Buildings::IsInTurrent ( this pos, EntityManager team, float extraRange ) : bool |