public setFrames ( |
||
frameA | ||
frameB | ||
Résultat | void |
public virtual void setFrames(SWIGTYPE_p_btTransform frameA, SWIGTYPE_p_btTransform frameB)
{
BulletDynamicsPINVOKE.btConeTwistConstraint_setFrames(swigCPtr, SWIGTYPE_p_btTransform.getCPtr(frameA), SWIGTYPE_p_btTransform.getCPtr(frameB));
if (BulletDynamicsPINVOKE.SWIGPendingException.Pending) throw BulletDynamicsPINVOKE.SWIGPendingException.Retrieve();
}