BulletCSharp.btConeTwistConstraint.getInfo2NonVirtual C# (CSharp) Méthode

getInfo2NonVirtual() public méthode

public getInfo2NonVirtual ( btConstraintInfo2 info, SWIGTYPE_p_btTransform transA, SWIGTYPE_p_btTransform transB, SWIGTYPE_p_btMatrix3x3 invInertiaWorldA, SWIGTYPE_p_btMatrix3x3 invInertiaWorldB ) : void
info btConstraintInfo2
transA SWIGTYPE_p_btTransform
transB SWIGTYPE_p_btTransform
invInertiaWorldA SWIGTYPE_p_btMatrix3x3
invInertiaWorldB SWIGTYPE_p_btMatrix3x3
Résultat void
        public void getInfo2NonVirtual(btConstraintInfo2 info, SWIGTYPE_p_btTransform transA, SWIGTYPE_p_btTransform transB, SWIGTYPE_p_btMatrix3x3 invInertiaWorldA, SWIGTYPE_p_btMatrix3x3 invInertiaWorldB)
        {
            BulletDynamicsPINVOKE.btConeTwistConstraint_getInfo2NonVirtual(swigCPtr, btConstraintInfo2.getCPtr(info), SWIGTYPE_p_btTransform.getCPtr(transA), SWIGTYPE_p_btTransform.getCPtr(transB), SWIGTYPE_p_btMatrix3x3.getCPtr(invInertiaWorldA), SWIGTYPE_p_btMatrix3x3.getCPtr(invInertiaWorldB));
            if (BulletDynamicsPINVOKE.SWIGPendingException.Pending) throw BulletDynamicsPINVOKE.SWIGPendingException.Retrieve();
        }