BuildReportTool.Util.SaveTextFile C# (CSharp) Méthode

SaveTextFile() static private méthode

static private SaveTextFile ( string saveFilePath, string data ) : void
saveFilePath string
data string
Résultat void
	static void SaveTextFile(string saveFilePath, string data)
	{
		string folder = System.IO.Path.GetDirectoryName(saveFilePath);
		System.IO.Directory.CreateDirectory(folder);

#if UNITY_WEBPLAYER && !UNITY_EDITOR
		Debug.LogError("Current build target is set to Web Player. Cannot perform file input/output when in Web Player.");
#else
		System.IO.StreamWriter write = new System.IO.StreamWriter(saveFilePath, false, System.Text.Encoding.UTF8); // Unity's TextAsset.text borks when encoding used is UTF8 :(
		write.Write(data);
		write.Flush();
		write.Close();
		write.Dispose();
#endif
	}