public void startMatch()
{
string[] playerTexts = new string[4];
for(int i = 0; i < 4; i++)
{
if (connected[i])
{
playerTexts[i] = "CharData/Sprites/"+charNames[selected[i]];
}
}
((StateGame)game).informGame(connected, playerTexts, selected);
nextState = levelState;
}