private AbortExistingEngineIfAny ( System.Windows.Input.InputDevice device ) : void | ||
device | System.Windows.Input.InputDevice | |
Résultat | void |
private void AbortExistingEngineIfAny(InputDevice device)
{
if (!engineStatuses.ContainsKey(device))
return;
var engine = engineStatuses[device];
engine.AbortGesture();
engineStatuses.Remove(device);
}