Blake.NUI.WPF.Gestures.EngineHandler.AbortExistingEngineIfAny C# (CSharp) Method

AbortExistingEngineIfAny() private method

private AbortExistingEngineIfAny ( System.Windows.Input.InputDevice device ) : void
device System.Windows.Input.InputDevice
return void
    private void AbortExistingEngineIfAny(InputDevice device)
    {
      if (!engineStatuses.ContainsKey(device))
        return;
      var engine = engineStatuses[device];
      engine.AbortGesture();
      engineStatuses.Remove(device);
    }