protected void MercUpdate(byte type, List<byte> data)
{
byte[] packet = data.ToArray();
UInt32 id = BitConverter.ToUInt32(packet, 4);
UInt32 mercId = BitConverter.ToUInt32(packet, 8);
Player currentPlayer = m_owner.BotGameData.GetPlayer(id);
currentPlayer.HasMecenary = true;
currentPlayer.MercenaryId = mercId;
if (id == m_owner.BotGameData.Me.Id)
m_owner.BotGameData.HasMerc = true;
}