protected override void SetupView()
{
// setup default viewport layout and camera
this.Camera = SceneManager.CreateCamera( "MainCamera" );
this.Viewport = Window.AddViewport( this.Camera );
this.Camera.AspectRatio = (Real)this.Viewport.ActualWidth / (Real)this.Viewport.ActualHeight;
this.Camera.Near = 5;
this.CameraManager = new SdkCameraManager( this.Camera ); // create a default camera controller
}