protected override void SetupContent()
{
LoadAllMaterialControlFiles( out materialControlsContainer );
SetupScene();
SetupGUI();
// Position it at 500 in Z direction
Camera.Position = new Vector3( 0, 50, 0 );
// Look back along -Z
Camera.LookAt( new Vector3( 0, 0, -300 ) );
Camera.Near = 1;
DragLook = true;
}