Axiom.Graphics.CompositorInstance.CompileTargetOperations C# (CSharp) Méthode

CompileTargetOperations() public méthode

Recursively collect target states (except for final Pass).
public CompileTargetOperations ( List compiledState ) : void
compiledState List This vector will contain a list of TargetOperation objects
Résultat void
		public void CompileTargetOperations( List<CompositeTargetOperation> compiledState )
		{
			// Collect targets of previous state
			if ( previousInstance != null )
			{
				previousInstance.CompileTargetOperations( compiledState );
			}
			// Texture targets
			foreach ( CompositionTargetPass target in technique.TargetPasses )
			{
				CompositeTargetOperation ts = new CompositeTargetOperation( GetTextureInstance( target.OutputName ).GetBuffer().GetRenderTarget() );
				// Set "only initial" flag, visibilityMask and lodBias according to CompositionTargetPass.
				ts.OnlyInitial = target.OnlyInitial;
				ts.VisibilityMask = target.VisibilityMask;
				ts.LodBias = target.LodBias;
				ts.ShadowsEnabled = target.ShadowsEnabled;
				// Check for input mode previous
				if ( target.InputMode == CompositorInputMode.Previous && previousInstance != null )
				{
					// Collect target state for previous compositor
					// The TargetOperation for the final target is collected seperately as it is merged
					// with later operations
					previousInstance.CompileOutputOperation( ts );
				}
				// Collect passes of our own target
				CollectPasses( ts, target );
				compiledState.Add( ts );
			}
		}

Usage Example

Exemple #1
0
 ///<summary>
 ///    Recursively collect target states (except for final Pass).
 ///</summary>
 ///<param name="compiledState">This vector will contain a list of TargetOperation objects</param>
 public void CompileTargetOperations(List <CompositorTargetOperation> compiledState)
 {
     /// Collect targets of previous state
     if (previousInstance != null)
     {
         previousInstance.CompileTargetOperations(compiledState);
     }
     /// Texture targets
     foreach (CompositionTargetPass target in technique.TargetPasses)
     {
         CompositorTargetOperation ts = new CompositorTargetOperation(GetTargetForTex(target.OutputName));
         /// Set "only initial" flag, visibilityMask and lodBias according to CompositionTargetPass.
         ts.OnlyInitial    = target.OnlyInitial;
         ts.VisibilityMask = target.VisibilityMask;
         ts.LodBias        = target.LodBias;
         /// Check for input mode previous
         if (target.InputMode == CompositorInputMode.Previous)
         {
             /// Collect target state for previous compositor
             /// The TargetOperation for the final target is collected seperately as it is merged
             /// with later operations
             previousInstance.CompileOutputOperation(ts);
         }
         /// Collect passes of our own target
         CollectPasses(ts, target);
         compiledState.Add(ts);
     }
 }
All Usage Examples Of Axiom.Graphics.CompositorInstance::CompileTargetOperations