Axiom.Graphics.CompositorInstance.CompileOutputOperation C# (CSharp) Méthode

CompileOutputOperation() public méthode

Compile the final (output) operation. This is done seperately because this is combined with the input in chained filters.
public CompileOutputOperation ( CompositeTargetOperation finalState ) : void
finalState CompositeTargetOperation
Résultat void
		public void CompileOutputOperation( CompositeTargetOperation finalState )
		{
			// Final target
			CompositionTargetPass tpass = technique.OutputTarget;

			// Logical-and together the visibilityMask, and multiply the lodBias
			finalState.VisibilityMask &= tpass.VisibilityMask;
			finalState.LodBias *= tpass.LodBias;

			if ( tpass.InputMode == CompositorInputMode.Previous )
			{
				// Collect target state for previous compositor
				// The TargetOperation for the final target is collected seperately as it is merged
				// with later operations
				previousInstance.CompileOutputOperation( finalState );
			}
			// Collect passes
			CollectPasses( finalState, tpass );
		}

Usage Example

Exemple #1
0
 ///<summary>
 ///    Recursively collect target states (except for final Pass).
 ///</summary>
 ///<param name="compiledState">This vector will contain a list of TargetOperation objects</param>
 public void CompileTargetOperations(List <CompositorTargetOperation> compiledState)
 {
     /// Collect targets of previous state
     if (previousInstance != null)
     {
         previousInstance.CompileTargetOperations(compiledState);
     }
     /// Texture targets
     foreach (CompositionTargetPass target in technique.TargetPasses)
     {
         CompositorTargetOperation ts = new CompositorTargetOperation(GetTargetForTex(target.OutputName));
         /// Set "only initial" flag, visibilityMask and lodBias according to CompositionTargetPass.
         ts.OnlyInitial    = target.OnlyInitial;
         ts.VisibilityMask = target.VisibilityMask;
         ts.LodBias        = target.LodBias;
         /// Check for input mode previous
         if (target.InputMode == CompositorInputMode.Previous)
         {
             /// Collect target state for previous compositor
             /// The TargetOperation for the final target is collected seperately as it is merged
             /// with later operations
             previousInstance.CompileOutputOperation(ts);
         }
         /// Collect passes of our own target
         CollectPasses(ts, target);
         compiledState.Add(ts);
     }
 }
All Usage Examples Of Axiom.Graphics.CompositorInstance::CompileOutputOperation