Axiom.Demos.Water.OnFrameStarted C# (CSharp) Méthode

OnFrameStarted() protected méthode

protected OnFrameStarted ( object source, FrameEventArgs evt ) : void
source object
evt FrameEventArgs
Résultat void
		protected override void OnFrameStarted( object source, FrameEventArgs evt )
		{
			base.OnFrameStarted( source, evt );
			if ( evt.StopRendering )
				return;

			// Limit user input update rate, to prevent math rounding errors from deltas too small
			//   Note: Slowing down input queries will speed up Frame Rates, not slow them down.
			if ( ( inputTimer += evt.TimeSinceLastFrame ) >= inputInterval )
			{
				//e.TimeSinceLastFrame = this.inputTimer;
				//base.OnFrameStarted(source, e); // do the normal demo frame processing first
				input.Capture(); // Read Keyboard and Mouse inputs
				RapidUpdate(); // Process rapid inputs, like camera motion or settings adjustments

				// Process User Requested Mode Changes
				if ( modeTimer > modeInterval )
				{
					ModeUpdate();
				}
				else
				{
					modeTimer += inputTimer;
				} // only increment when below, to save CPU

				// Update Performance Stats on Interval timer
				if ( ( statsTimer += inputTimer ) > statsInterval )
				{
					UpdateStats();
				}

				inputTimer = 0f;
			}
		}