public GetSortedMembers ( ) : Aura.Channel.World.Entities.Creature[] | ||
Résultat | Aura.Channel.World.Entities.Creature[] |
public Creature[] GetSortedMembers()
{
lock (_sync)
return _members.OrderBy(a => a.PartyPosition).ToArray();
}
Party::GetSortedMembers ( bool>.Func |