public GetMembers ( ) : Aura.Channel.World.Entities.Creature[] | ||
Résultat | Aura.Channel.World.Entities.Creature[] |
public Creature[] GetMembers()
{
lock (_sync)
return _members.ToArray();
}
/// <summary> /// Adds party member data to the referenced packet. /// </summary> /// <param name="party"></param> /// <param name="packet"></param> public static void AddPartyMembers(this Packet packet, Party party) { var members = party.GetMembers(); for (int i = members.Length - 1; i >= 0; i--) { packet.AddPartyMember(members[i]); if (i == 0) { packet.PutInt(3); packet.PutLong(0); } else { packet.PutInt(1); packet.PutLong(0); } } packet.PutByte(0); }