AssetBundleGraph.AssetBundleGraphEditorWindow.Init C# (CSharp) Méthode

Init() private méthode

private Init ( ) : void
Résultat void
        private void Init()
        {
            this.titleContent = new GUIContent("AssetBundle");
            this.selectedTarget = EditorUserBuildSettings.activeBuildTarget;

            Undo.undoRedoPerformed += () => {
                SaveGraphWithReload();
                Repaint();
            };

            modifyMode = ModifyMode.NONE;
            NodeGUIUtility.NodeEventHandler = HandleNodeEvent;
            ConnectionGUIUtility.ConnectionEventHandler = HandleConnectionEvent;

            InitializeGraph();
            Setup(ActiveBuildTarget);

            if (nodes.Any()) {
                UpdateSpacerRect();
            }
        }