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AssetBundleGraph
AssetBundleGraphEditorWindow
AddNodeException
AssetBundleGraph.AssetBundleGraphEditorWindow.AddNodeException C# (CSharp) Méthode
AssetBundleGraphEditorWindow Class Documentation
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Open project: unity3d-jp/AssetGraph
AddNodeException()
public
static
méthode
public
static
AddNodeException
(
NodeException
nodeEx
) :
void
nodeEx
NodeException
Résultat
void
public static void AddNodeException(NodeException nodeEx) { s_nodeExceptionPool.Add(nodeEx); }
AssetBundleGraphEditorWindow
AddConnection
AddNodeException
AddNodeFromCode
AddNodeFromGUI
AddNodeGUI
BuildFromMenu
BuildFromMenuValidator
ConstructGraphFromSaveData
DeleteCache
DeleteConnectionById
DeleteImportSettingSample
DeleteNode
DrawGUINodeErrors
DrawGUINodeGraph
DrawGUIToolBar
DrawStraightLineFromCurrentEventSourcePointTo
DuplicateNode
FindNodeByPosition
GenerateModifier
GeneratePostprocess
GeneratePrefabBuilder
GenerateScript
GetDragAndDropAcceptableScriptType
GetIncomingAssetGroups
GetSafeWindowId
GetUnusedWindowId
HandleConnectionEvent
HandleGraphGUIEvents
HandleNodeEvent
Init
InitializeGraph
IsConnectablePointFromTo
JsonRepresentations
LoadTextureFromFile
OnEnable
OnFocus
OnGUI
OnLostFocus
Open
RefreshInspector
RenewActiveObject
ResetNodeExceptionPool
Run
SaveGraph
SaveGraphWithReload
SelectNode
Setup
ShowErrorOnNodes
UpdateActivationOfObjects
UpdateSpacerRect