public UnrealGame ( |
||
engine | ||
name | string | |
registryPath | string | |
registryFolderName | string | |
iniFileName | string | |
steamApplicationId | int | |
guid | System.Guid | |
Résultat | System |
public UnrealGame(Engine engine, string name, string registryPath, string registryFolderName, string iniFileName, int? steamApplicationId, Guid guid)
: base(engine, name, iniFileName, guid)
{
RegistryPath = registryPath;
RegistryFolderName = registryFolderName;
SteamApplicationId = steamApplicationId;
}