Alexandria.Engines.DarkSouls.TableRows.Throw.Throw C# (CSharp) Méthode

Throw() private méthode

private Throw ( ParameterTable table, int index ) : System
table ParameterTable
index int
Résultat System
            internal Throw(ParameterTable table, int index)
                : base(table, index)
            {
                BitFields = new byte[1];
                AtkChrId = (Int32)0;
                DefChrId = (Int32)0;
                Dist = (Single)0;
                DiffAngMin = (Single)0;
                DiffAngMax = (Single)0;
                UpperYRange = (Single)0.2;
                LowerYRange = (Single)0.2;
                DiffAngMyToDef = (Single)60;
                ThrowTypeId = (Int32)0;
                AtkAnimId = (Int32)0;
                DefAnimId = (Int32)0;
                EscHp = (UInt16)0;
                SelfEscCycleTime = (UInt16)0;
                SphereCastRadiusRateTop = (UInt16)80;
                SphereCastRadiusRateLow = (UInt16)80;
                PadType = (ThrowPadType)1;
                AtkEnableState = (ThrowEnableState)0;
                AtkSorbDmyId = (Byte)0;
                DefSorbDmyId = (Byte)0;
                ThrowType = (ThrowType)0;
                SelfEscCycleCnt = (Byte)0;
                DmyHasChrDirType = (ThrowDmyCharacterDirectionType)0;
                IsTurnAtker = false;
                IsSkipWepCate = false;
                IsSkipSphereCast = false;
                Pad0 = (Byte)0;
                Pad1 = new Byte[4];
            }

Same methods

TableRows.Throw::Throw ( ParameterTable table, int index, AssetLoader loader, int next ) : System
TableRows.Throw