internal Throw(ParameterTable table, int index)
: base(table, index)
{
BitFields = new byte[1];
AtkChrId = (Int32)0;
DefChrId = (Int32)0;
Dist = (Single)0;
DiffAngMin = (Single)0;
DiffAngMax = (Single)0;
UpperYRange = (Single)0.2;
LowerYRange = (Single)0.2;
DiffAngMyToDef = (Single)60;
ThrowTypeId = (Int32)0;
AtkAnimId = (Int32)0;
DefAnimId = (Int32)0;
EscHp = (UInt16)0;
SelfEscCycleTime = (UInt16)0;
SphereCastRadiusRateTop = (UInt16)80;
SphereCastRadiusRateLow = (UInt16)80;
PadType = (ThrowPadType)1;
AtkEnableState = (ThrowEnableState)0;
AtkSorbDmyId = (Byte)0;
DefSorbDmyId = (Byte)0;
ThrowType = (ThrowType)0;
SelfEscCycleCnt = (Byte)0;
DmyHasChrDirType = (ThrowDmyCharacterDirectionType)0;
IsTurnAtker = false;
IsSkipWepCate = false;
IsSkipSphereCast = false;
Pad0 = (Byte)0;
Pad1 = new Byte[4];
}