protected override void RegisterInputParams(GH_Component.GH_InputParamManager pManager)
{
pManager.AddBooleanParameter("Reset", "R", "Reset the scene?", GH_ParamAccess.item, true);
pManager.AddBooleanParameter("Live Update", "L", "Update the parameters each timestep? (Slower)", GH_ParamAccess.item, true);
pManager.AddGenericParameter("Systems", "S", "Systems in scene.", GH_ParamAccess.list);
}