private async void UpdateManager_FileSystemOpenError(object sender, BaseEventArgs e) {
if (!this.Dispatcher.CheckAccess()) {
this.Dispatcher.Invoke(System.Windows.Threading.DispatcherPriority.Normal, new BaseEventHandler((s, e2) => {
UpdateManager_FileSystemOpenError(sender, e2);
}), sender, e);
return;
}
await CheckGameAccessMessage();
SetUpdateEnabled(false);
}