public static ConvertToUnityNormalMap ( |
||
colors | ||
Résultat | void |
public static void ConvertToUnityNormalMap(Color32[] colors)
{
for(int i = 0; i < colors.Length; i++)
{
colors[i].a = colors[i].r;
colors[i].r = colors[i].g;
colors[i].b = colors[i].g;
}
}