protected override void InitializeInner() {
Camera = new CameraOrbit(45) {
Alpha = 30.0f,
Beta = 25.0f,
NearZ = 0.1f,
Radius = 5.5f,
Target = Vector3.Zero
};
Scene.Add(_box1 = new RenderableList {
new TestingCube()
});
_box2s = new RenderableList(null, Matrix.RotationX(90.5f) * Matrix.Translation(0.0f, 0.0f, 3.0f)) {new TestingCube()};
Scene.Add(_box2 = new RenderableList {
new TestingCube(),
_box2s
});
Scene.Add(_box3 = new RenderableList {
new TestingCube()
});
Scene.Add(_box4 = new RenderableList {
new TestingCube()
});
}