public override void TimedActivity(float secondDifference, double secondDifferenceSquaredDividedByTwo, float secondsPassedLastFrame) { base.TimedActivity(secondDifference, secondDifferenceSquaredDividedByTwo, secondsPassedLastFrame); float multiplier = 18 / SpriteManager.Camera.PixelsPerUnitAt(this.Z); mCreateLink.ScaleX = .5f * multiplier; mCreateLink.ScaleY = .5f * multiplier; mCreateLink.RelativePosition.X = -1.5f * multiplier; mCreateLink.RelativePosition.Y = 1.5f * multiplier; }