public override void TimedActivity(float secondDifference, double secondDifferenceSquaredDividedByTwo, float secondsPassedLastFrame)
{
base.TimedActivity(secondDifference, secondDifferenceSquaredDividedByTwo, secondsPassedLastFrame);
float multiplier = 18 / SpriteManager.Camera.PixelsPerUnitAt(this.Z);
mCreateLink.ScaleX = .5f * multiplier;
mCreateLink.ScaleY = .5f * multiplier;
mCreateLink.RelativePosition.X = -1.5f * multiplier;
mCreateLink.RelativePosition.Y = 1.5f * multiplier;
}