void Start()
{
god = GameObject.Find ("InputRound").GetComponent<InputRound> ();
RData = new GameObject[8];
MData = new GameObject[8];
AData = new GameObject[8];
SData = new GameObject[8];
PData = new GameObject[8];
KData = new GameObject[1];
WData = new GameObject[8];
//Rock
RData[0] = GameObject.Find ("R1");
RData[1] = GameObject.Find ("R2");
RData[2] = GameObject.Find ("R3");
RData[3] = GameObject.Find ("R4");
RData[4] = GameObject.Find ("R5");
RData[5] = GameObject.Find ("R6");
RData[6] = GameObject.Find ("R7");
RData[7] = GameObject.Find ("R8");
//Moss
MData[0] = GameObject.Find ("M1");
MData[1] = GameObject.Find ("M2");
MData[2] = GameObject.Find ("M3");
MData[3] = GameObject.Find ("M4");
MData[4] = GameObject.Find ("M5");
MData[5] = GameObject.Find ("M6");
MData[6] = GameObject.Find ("M7");
MData[7] = GameObject.Find ("M8");
//Sand on Rock
AData[0] = GameObject.Find ("A1");
AData[1] = GameObject.Find ("A2");
AData[2] = GameObject.Find ("A3");
AData[3] = GameObject.Find ("A4");
AData[4] = GameObject.Find ("A5");
AData[5] = GameObject.Find ("A6");
AData[6] = GameObject.Find ("A7");
AData[7] = GameObject.Find ("A8");
//Sand
SData[0] = GameObject.Find ("S1");
SData[1] = GameObject.Find ("S2");
SData[2] = GameObject.Find ("S3");
SData[3] = GameObject.Find ("S4");
SData[4] = GameObject.Find ("S5");
SData[5] = GameObject.Find ("S6");
SData[6] = GameObject.Find ("S7");
SData[7] = GameObject.Find ("S8");
//Puddle
PData[0] = GameObject.Find ("P1");
PData[1] = GameObject.Find ("P2");
PData[2] = GameObject.Find ("P3");
PData[3] = GameObject.Find ("P4");
PData[4] = GameObject.Find ("P5");
PData[5] = GameObject.Find ("P6");
PData[6] = GameObject.Find ("P7");
PData[7] = GameObject.Find ("P8");
//Water
KData[0] = GameObject.Find ("K1");
//Wood
WData[0] = GameObject.Find ("W1");
WData[1] = GameObject.Find ("W2");
WData[2] = GameObject.Find ("W3");
WData[3] = GameObject.Find ("W4");
WData[4] = GameObject.Find ("W5");
WData[5] = GameObject.Find ("W6");
WData[6] = GameObject.Find ("W7");
WData[7] = GameObject.Find ("W8");
}