Step.Start C# (CSharp) Method

Start() public method

public Start ( ) : void
return void
    void Start()
    {
        god = GameObject.Find ("InputRound").GetComponent<InputRound> ();
        RData = new GameObject[8];
        MData = new GameObject[8];
        AData = new GameObject[8];
        SData = new GameObject[8];
        PData = new GameObject[8];
        KData = new GameObject[1];
        WData = new GameObject[8];
        //Rock
        RData[0] = GameObject.Find ("R1");
        RData[1] = GameObject.Find ("R2");
        RData[2] = GameObject.Find ("R3");
        RData[3] = GameObject.Find ("R4");
        RData[4] = GameObject.Find ("R5");
        RData[5] = GameObject.Find ("R6");
        RData[6] = GameObject.Find ("R7");
        RData[7] = GameObject.Find ("R8");
        //Moss
        MData[0] = GameObject.Find ("M1");
        MData[1] = GameObject.Find ("M2");
        MData[2] = GameObject.Find ("M3");
        MData[3] = GameObject.Find ("M4");
        MData[4] = GameObject.Find ("M5");
        MData[5] = GameObject.Find ("M6");
        MData[6] = GameObject.Find ("M7");
        MData[7] = GameObject.Find ("M8");
        //Sand on Rock
        AData[0] = GameObject.Find ("A1");
        AData[1] = GameObject.Find ("A2");
        AData[2] = GameObject.Find ("A3");
        AData[3] = GameObject.Find ("A4");
        AData[4] = GameObject.Find ("A5");
        AData[5] = GameObject.Find ("A6");
        AData[6] = GameObject.Find ("A7");
        AData[7] = GameObject.Find ("A8");
        //Sand
        SData[0] = GameObject.Find ("S1");
        SData[1] = GameObject.Find ("S2");
        SData[2] = GameObject.Find ("S3");
        SData[3] = GameObject.Find ("S4");
        SData[4] = GameObject.Find ("S5");
        SData[5] = GameObject.Find ("S6");
        SData[6] = GameObject.Find ("S7");
        SData[7] = GameObject.Find ("S8");
        //Puddle
        PData[0] = GameObject.Find ("P1");
        PData[1] = GameObject.Find ("P2");
        PData[2] = GameObject.Find ("P3");
        PData[3] = GameObject.Find ("P4");
        PData[4] = GameObject.Find ("P5");
        PData[5] = GameObject.Find ("P6");
        PData[6] = GameObject.Find ("P7");
        PData[7] = GameObject.Find ("P8");
        //Water
        KData[0] = GameObject.Find ("K1");
        //Wood
        WData[0] = GameObject.Find ("W1");
        WData[1] = GameObject.Find ("W2");
        WData[2] = GameObject.Find ("W3");
        WData[3] = GameObject.Find ("W4");
        WData[4] = GameObject.Find ("W5");
        WData[5] = GameObject.Find ("W6");
        WData[6] = GameObject.Find ("W7");
        WData[7] = GameObject.Find ("W8");
    }

Usage Example

Beispiel #1
0
        public void Update(float delta)
        {
            if (!IsRunning)
            {
                return;
            }

            if (IsComplete || _steps.Count < _currentIndex)
            {
                return;
            }

            if (!CurrentStep.IsComplete)
            {
                CurrentStep.Update(delta);
            }
            else
            {
                _currentIndex++;

                if (_currentIndex >= _steps.Count)
                {
                    IsComplete = true;
                }
                else
                {
                    CurrentStep.Start();
                    Update(delta);
                }
            }
        }
All Usage Examples Of Step::Start