Math3D.PreciseAlign C# (CSharp) Méthode

PreciseAlign() public static méthode

public static PreciseAlign ( GameObject &gameObjectInOut, Vector3 alignWithVector, Vector3 alignWithNormal, Vector3 alignWithPosition, Vector3 triangleForward, Vector3 triangleNormal, Vector3 trianglePosition ) : void
gameObjectInOut GameObject
alignWithVector Vector3
alignWithNormal Vector3
alignWithPosition Vector3
triangleForward Vector3
triangleNormal Vector3
trianglePosition Vector3
Résultat void
    public static void PreciseAlign(ref GameObject gameObjectInOut, Vector3 alignWithVector, Vector3 alignWithNormal, Vector3 alignWithPosition, Vector3 triangleForward, Vector3 triangleNormal, Vector3 trianglePosition)
    {
        //Set the rotation.
        LookRotationExtended(ref gameObjectInOut, alignWithVector, alignWithNormal, triangleForward, triangleNormal);

        //Get the world space position of trianglePosition
        Vector3 trianglePositionWorld = gameObjectInOut.transform.TransformPoint(trianglePosition);

        //Get a vector from trianglePosition to alignWithPosition
        Vector3 translateVector = alignWithPosition - trianglePositionWorld;

        //Now transform the object so the triangle lines up correctly.
        gameObjectInOut.transform.Translate(translateVector, Space.World);
    }