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Math3D
GetForwardVector
Math3D.GetForwardVector C# (CSharp) Méthode
Math3D Class Documentation
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Open project: rygo6/VisualizationFramework-Unity
GetForwardVector()
public
static
méthode
public
static
GetForwardVector
(
Quaternion
q
) :
Vector3
q
Quaternion
Résultat
Vector3
public static Vector3 GetForwardVector(Quaternion q) { return q * Vector3.forward; }
Math3D
AddVectorLength
AngleVectorPlane
ClosestPointsOnTwoLines
DotProductAngle
GetForwardVector
GetRightVector
GetUpVector
Init
LineLineIntersection
LinePlaneIntersection
LookRotationExtended
PlaneFrom3Points
PlanePlaneIntersection
PositionFromMatrix
PreciseAlign
ProjectPointOnLine
ProjectPointOnPlane
ProjectVectorOnPlane
QuaternionFromMatrix
SetVectorLength
SignedDistancePlanePoint
SignedDotProduct
SubtractRotation
TransformWithParent
VectorsToTransform