private void TestListSerielisation()
{
bool passedTest = true;
foreach(GameObject e in m_grids){
if(e == null){
passedTest = false;
}
}
if(!passedTest)
Debug.Log("Failed TestListSerielisation()");
else
Debug.Log("Passed TestListSerielisation()");
/*
foreach(GameObject e in m_grids)
{
Debug.Log(e);
}*/
}