GridGenerator.GetGridData C# (CSharp) Méthode

GetGridData() public méthode

public GetGridData ( ) : List>
Résultat List>
    public List<List<GameObject>> GetGridData()
    {
        List<List<GameObject>> grids = new List<List<GameObject>>();
        for(int i=0;i<m_gridNumVer;i++)
            grids.Add(new List<GameObject>());
        int index = 0; //index of grid in m_grids
        for(int row=0;row<m_gridNumVer;row++){
            int numNodes = (row%2 == 0)?m_gridNumHor:m_gridNumHor-1;
            for(int col=0;col<numNodes;col++){
                grids[row].Add(m_grids[index]);
                index ++;
            }
        }
        if(index != m_grids.Count)
            throw new DataMisalignedException("Wrong number of grids in returned data");
        //if something goes wrong in this method, the index will simply not match up
        //the program will throw an exception
        return grids;
    }