public static void next()
{
Logger.Log("InfoWindowManager::next()", Logger.Level.INFO);
ModalManager.unsetModal();
_instance.gameStateController.tryUnlockPause();
switch (_instance.nextAction)
{
case NextAction.GOTOWORLD:
Logger.Log("InfoWindowManager::next GOTOWORLD", Logger.Level.DEBUG);
break;
case NextAction.GOTOEQUIP:
Logger.Log("InfoWindowManager::next GOTOEQUIP", Logger.Level.DEBUG);
GUITransitioner.get().GoToScreen(GUITransitioner.GameScreen.screen2);
break;
case NextAction.GOTOCRAFT:
Logger.Log("InfoWindowManager::next GOTOCRAFT", Logger.Level.DEBUG);
GUITransitioner.get().GoToScreen(GUITransitioner.GameScreen.screen3);
break;
default:
Logger.Log("InfoWindowManager::next GOTOWORLD", Logger.Level.DEBUG);
break;
}
}