DamageDealer.SetAudioClip C# (CSharp) Méthode

SetAudioClip() public méthode

public SetAudioClip ( AudioClip a, float v, float min, float max, float p, AudioRolloffMode arm ) : void
a UnityEngine.AudioClip
v float
min float
max float
p float
arm AudioRolloffMode
Résultat void
    public void SetAudioClip(AudioClip a, float v, float min, float max, float p, AudioRolloffMode arm)
    {
        this.audioClip = a;
        this.aVolume = v;
        this.aMinDistance = min;
        this.aMaxDistance = max;
        this.aPitch = p;
        this.audioRolloffMode = arm;
    }