Collision2D.getBitArray C# (CSharp) Méthode

getBitArray() private static méthode

private static getBitArray ( Bounds2D, section, Texture2D texture ) : Color[]
section Bounds2D,
texture UnityEngine.Texture2D
Résultat Color[]
    private static Color[] getBitArray(Bounds2D section, Texture2D texture)
    {
        return texture.GetPixels(section.x, section.y, section.width,section.height);
    }