public static collides ( SpriteCollider, a, SpriteCollider, b ) : bool | ||
a | SpriteCollider, | |
b | SpriteCollider, | |
Résultat | bool |
public static bool collides(SpriteCollider a, SpriteCollider b)
{
return new Collision2D(a,b).collision;
}
public bool collidesWith(SpriteCollider other) { if (pixelCollision) { return(Collision2D.collides(this, other)); } return(getBounds().overlaps(other.getBounds())); }