ActorRecord.CopyTo C# (CSharp) Méthode

CopyTo() public méthode

public CopyTo ( TableConfig actor ) : void
actor TableConfig
Résultat void
    public void CopyTo(TableConfig.Actor actor)
    {
        actor.id = id;
        actor.name = name;
        actor.icon = icon;
        actor.bigIcon = bigIcon;
        actor.type = type;
        actor.avatar = avatar;
        actor.skill0 = skill0;
        actor.skill1 = skill1;
        actor.skill2 = skill2;
        actor.skill3 = skill3;
        actor.skill4 = skill4;
        actor.skill5 = skill5;
        actor.skill6 = skill6;
        actor.skill7 = skill7;
        actor.skill8 = skill8;
        actor.bornskill = bornskill;
        actor.deadskill = deadskill;
        actor.size = size;
        actor.logicsize = logicsize;
        actor.speed = speed;
        actor.viewrange = viewrange;
        actor.gohomerange = gohomerange;
        actor.hp = hp;
        actor.mp = mp;
        actor.attack = attack;
        actor.defence = defence;
        actor.addhp = addhp;
        actor.addmp = addmp;
        actor.addattack = addattack;
        actor.adddefence = adddefence;
    }

Usage Example

Exemple #1
0
    private void LoadEditedSkills(int targetId)
    {
        PlayerPrefs.SetInt("TargetId", targetId);
        PlayerPrefs.Save();

        SaveEditedSkills(HomePath.GetAbsolutePath("../../../edit_skills_bak.txt"));
        CopyTableAndDslFiles();

        PluginFramework.LoadTableConfig();
        PredefinedSkill.Instance.ReBuild();
        GfxSkillSystem.Instance.Reset();
        GfxSkillSystem.Instance.ClearSkillInstancePool();
        SkillSystem.SkillConfigManager.Instance.Clear();

        GameObject actor  = GameObject.Find("Editor_ActorRecord");
        GameObject skills = GameObject.Find("Editor_SkillRecords");

        if (null != actor && null != skills)
        {
            ActorRecord  actorRecord  = actor.GetComponent <ActorRecord>();
            SkillRecords skillRecords = skills.GetComponent <SkillRecords>();
            if (null != actorRecord && null != skillRecords)
            {
                List <int> args    = new List <int>();
                int        actorId = actorRecord.id;
                if (actorRecord.skill0 > 0)
                {
                    args.Add(actorRecord.skill0);
                }
                if (actorRecord.skill1 > 0)
                {
                    args.Add(actorRecord.skill1);
                }
                if (actorRecord.skill2 > 0)
                {
                    args.Add(actorRecord.skill2);
                }
                if (actorRecord.skill3 > 0)
                {
                    args.Add(actorRecord.skill3);
                }
                if (actorRecord.skill4 > 0)
                {
                    args.Add(actorRecord.skill4);
                }
                if (actorRecord.skill5 > 0)
                {
                    args.Add(actorRecord.skill5);
                }
                if (actorRecord.skill6 > 0)
                {
                    args.Add(actorRecord.skill6);
                }
                if (actorRecord.skill7 > 0)
                {
                    args.Add(actorRecord.skill7);
                }
                if (actorRecord.skill8 > 0)
                {
                    args.Add(actorRecord.skill8);
                }

                RebuildVisualSkillInfo(actorId);

                bool isValid = true;
                if (string.IsNullOrEmpty(actorRecord.avatar))
                {
                    Debug.LogErrorFormat("actor avatar is empty !!!");
                    isValid = false;
                }
                foreach (int skillId in args)
                {
                    CheckEditedSkill(skillId, skillRecords.records, ref isValid);
                }
                if (isValid)
                {
                    TableConfig.Actor actorInfo = TableConfig.ActorProvider.Instance.GetActor(actorId);
                    if (null == actorInfo)
                    {
                        actorInfo    = new TableConfig.Actor();
                        actorInfo.id = actorId;
                        TableConfig.ActorProvider.Instance.ActorMgr.GetData().Add(actorId, actorInfo);
                    }
                    actorRecord.CopyTo(actorInfo);

                    foreach (SkillRecords.SkillRecord record in skillRecords.records)
                    {
                        TableConfig.Skill skillInfo = TableConfig.SkillProvider.Instance.GetSkill(record.id);
                        if (null == skillInfo)
                        {
                            skillInfo    = new TableConfig.Skill();
                            skillInfo.id = record.id;
                            TableConfig.SkillProvider.Instance.SkillMgr.GetData().Add(record.id, skillInfo);
                        }
                        record.CopyTo(skillInfo);
                    }

                    if (args.Count > 1)
                    {
                        GfxStorySystem.Instance.SendMessage("reload", actorId, targetId, BoxedValue.From(args));
                    }
                }
            }

            UnityEditor.EditorUtility.DisplayDialog("提示", "编辑英雄与技能加载完毕", "ok");
        }
    }