ActorRecord.CopyFrom C# (CSharp) Méthode

CopyFrom() public méthode

public CopyFrom ( TableConfig actor ) : void
actor TableConfig
Résultat void
    public void CopyFrom(TableConfig.Actor actor)
    {
        id = actor.id;
        name = actor.name;
        icon = actor.icon;
        bigIcon = actor.bigIcon;
        type = actor.type;
        avatar = actor.avatar;
        skill0 = actor.skill0;
        skill1 = actor.skill1;
        skill2 = actor.skill2;
        skill3 = actor.skill3;
        skill4 = actor.skill4;
        skill5 = actor.skill5;
        skill6 = actor.skill6;
        skill7 = actor.skill7;
        skill8 = actor.skill8;
        bornskill = actor.bornskill;
        deadskill = actor.deadskill;
        size = actor.size;
        logicsize = actor.logicsize;
        speed = actor.speed;
        viewrange = actor.viewrange;
        gohomerange = actor.gohomerange;
        hp = actor.hp;
        mp = actor.mp;
        attack = actor.attack;
        defence = actor.defence;
        addhp = actor.addhp;
        addmp = actor.addmp;
        addattack = actor.addattack;
        adddefence = actor.adddefence;
    }

Usage Example

Exemple #1
0
    private void LoadViewedSkills(object[] fargs)
    {
        if (null != fargs && fargs.Length == 2)
        {
            int actorId  = (int)fargs[0];
            int targetId = (int)fargs[1];

            PlayerPrefs.SetInt("ActorId", actorId);
            PlayerPrefs.SetInt("TargetId", targetId);
            PlayerPrefs.Save();

            if (UnityEditor.EditorUtility.DisplayDialog("关键信息", "从文件加载数据将同时覆盖正在编辑的数据,继续吗?(如果之前的数据没有保存到表格文件里,请利用剪贴板拷到表格文件!)", "我确定要继续", "不要继续,我还没保存呢"))
            {
                SaveEditedSkills(HomePath.GetAbsolutePath("../../../edit_skills_bak.txt"));
                CopyTableAndDslFiles();
                m_CameraController.OnLevelWasLoaded(null);
                PluginFramework.LoadTableConfig();
                PredefinedSkill.Instance.ReBuild();
                GfxSkillSystem.Instance.Reset();
                GfxSkillSystem.Instance.ClearSkillInstancePool();
                SkillSystem.SkillConfigManager.Instance.Clear();

                GameObject actor  = GameObject.Find("Editor_ActorRecord");
                GameObject skills = GameObject.Find("Editor_SkillRecords");
                if (null != actor && null != skills)
                {
                    ActorRecord  actorRecord  = actor.GetComponent <ActorRecord>();
                    SkillRecords skillRecords = skills.GetComponent <SkillRecords>();
                    if (null != actorRecord && null != skillRecords)
                    {
                        TableConfig.Actor actorInfo = TableConfig.ActorProvider.Instance.GetActor(actorId);
                        if (null != actorInfo)
                        {
                            List <int> args = new List <int>();
                            if (actorInfo.skill0 > 0)
                            {
                                args.Add(actorInfo.skill0);
                            }
                            if (actorInfo.skill1 > 0)
                            {
                                args.Add(actorInfo.skill1);
                            }
                            if (actorInfo.skill2 > 0)
                            {
                                args.Add(actorInfo.skill2);
                            }
                            if (actorInfo.skill3 > 0)
                            {
                                args.Add(actorInfo.skill3);
                            }
                            if (actorInfo.skill4 > 0)
                            {
                                args.Add(actorInfo.skill4);
                            }
                            if (actorInfo.skill5 > 0)
                            {
                                args.Add(actorInfo.skill5);
                            }
                            if (actorInfo.skill6 > 0)
                            {
                                args.Add(actorInfo.skill6);
                            }
                            if (actorInfo.skill7 > 0)
                            {
                                args.Add(actorInfo.skill7);
                            }
                            if (actorInfo.skill8 > 0)
                            {
                                args.Add(actorInfo.skill8);
                            }

                            RebuildVisualSkillInfo(actorId);

                            actorRecord.CopyFrom(actorInfo);

                            skillRecords.records.Clear();
                            foreach (int skillId in args)
                            {
                                AddViewedSkill(skillId, skillRecords.records);
                            }

                            GfxStorySystem.Instance.SendMessage("reload", actorId, targetId, BoxedValue.From(args));
                        }
                    }
                }

                UnityEditor.EditorUtility.DisplayDialog("提示", "从文件加载英雄与技能完毕", "ok");
            }
        }
    }