idTech4.Game.idEntity.UpdateChangeableSpawnArgs C# (CSharp) Method

UpdateChangeableSpawnArgs() public method

Any key/value pair that might change during the course of the game (e.g. via a gui) should be initialize here so a gui or other trigger can change something and have it updated properly. An optional source may be provided if the values reside in an outside dictionary and first need copied over to spawnArgs.
public UpdateChangeableSpawnArgs ( idDict source ) : void
source idDict
return void
		public virtual void UpdateChangeableSpawnArgs(idDict source)
		{
			if(this.Disposed == true)
			{
				throw new ObjectDisposedException(this.GetType().Name);
			}

			idConsole.Warning("TODO: idEntity.UpdateChangeableSpawnArgs");
		}