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idTech4
Game
idEntity
ServerReceiveEvent
idTech4.Game.idEntity.ServerReceiveEvent C# (CSharp) Method
idEntity Class Documentation
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Open project: iainmckay/idtech4.net
ServerReceiveEvent()
public
method
public
ServerReceiveEvent
(
int
ev
,
int
time
,
idBitMsg
msg
) :
bool
ev
int
time
int
msg
idBitMsg
return
bool
public virtual bool ServerReceiveEvent(int ev, int time, idBitMsg msg) { return false; }
idEntity
ActivatePhysics
AddContactEntity
AddDamageEffect
AddForce
ApplyImpulse
BecomeActive
BecomeInactive
ClearPVSAreas
ClientPredictionThink
ClientReceiveEvent
Collide
ConstructScriptObject
Damage
DamageFeedback
Dispose
FreeModelDef
GetImpactInfo
GetMasterPosition
GetPhysicsToSoundTransform
GetPhysicsToVisualTransform
HandleSingleGuiCommand
Hide
InitDefaultPhysics
ModelCallback
Pain
Present
ProjectOverlay
ReadFromSnapshot
RemoveContactEntity
Restore
Save
ServerReceiveEvent
SetModel
SetPhysics
Show
Spawn
Teleport
Think
UpdateAnimationControllers
UpdateChangeableSpawnArgs
UpdateModel
UpdateModelTransform
UpdateRenderEntity
UpdateVisuals
WriteToSnapshot
idEntity