Universe.Physics.BulletSPlugin.BSLinksetCompound.InternalScheduleRebuild C# (CSharp) Method

InternalScheduleRebuild() static private method

static private InternalScheduleRebuild ( BSPrimLinkable requestor ) : void
requestor BSPrimLinkable
return void
        void InternalScheduleRebuild(BSPrimLinkable requestor)
        {
            DetailLog("{0},BSLinksetCompound.InternalScheduleRebuild,,rebuilding={1},hasChildren={2}", requestor.LocalID,
                Rebuilding, HasAnyChildren);
            RebuildScheduled = true;
            PhysicsScene.PostTaintObject("BSLinksetCompound.ScheduleRebuild", LinksetRoot.LocalID, delegate()
            {
                if (HasAnyChildren)
                {
                    if (AllPartsComplete)
                    {
                        RecomputeLinksetCompound();
                    }
                    else
                    {
                        DetailLog(
                            "{0},BSLinksetCompound.InternalScheduleRebuild,,rescheduling because not all children complete",
                            requestor.LocalID);
                        InternalScheduleRebuild(requestor);
                    }
                }
                RebuildScheduled = false;
            });
        }