UnityEngine.Networking.NetworkTransform.SendTransform C# (CSharp) Method

SendTransform() private method

private SendTransform ( ) : void
return void
        private void SendTransform()
        {
            if (this.HasMoved() && (ClientScene.readyConnection != null))
            {
                this.m_LocalTransformWriter.StartMessage(6);
                this.m_LocalTransformWriter.Write(base.netId);
                switch (this.transformSyncMode)
                {
                    case TransformSyncMode.SyncNone:
                        return;

                    case TransformSyncMode.SyncTransform:
                        this.SerializeModeTransform(this.m_LocalTransformWriter);
                        break;

                    case TransformSyncMode.SyncRigidbody2D:
                        this.SerializeMode2D(this.m_LocalTransformWriter);
                        break;

                    case TransformSyncMode.SyncRigidbody3D:
                        this.SerializeMode3D(this.m_LocalTransformWriter);
                        break;

                    case TransformSyncMode.SyncCharacterController:
                        this.SerializeModeCharacterController(this.m_LocalTransformWriter);
                        break;
                }
                if (this.m_RigidBody3D != null)
                {
                    this.m_PrevPosition = this.m_RigidBody3D.position;
                    this.m_PrevRotation = this.m_RigidBody3D.rotation;
                    this.m_PrevVelocity = this.m_RigidBody3D.velocity.sqrMagnitude;
                }
                else if (this.m_RigidBody2D != null)
                {
                    this.m_PrevPosition = (Vector3) this.m_RigidBody2D.position;
                    this.m_PrevRotation2D = this.m_RigidBody2D.rotation;
                    this.m_PrevVelocity = this.m_RigidBody2D.velocity.sqrMagnitude;
                }
                else
                {
                    this.m_PrevPosition = base.transform.position;
                    this.m_PrevRotation = base.transform.rotation;
                }
                this.m_LocalTransformWriter.FinishMessage();
                NetworkDetailStats.IncrementStat(NetworkDetailStats.NetworkDirection.Outgoing, 6, "6:LocalPlayerTransform", 1);
                ClientScene.readyConnection.SendWriter(this.m_LocalTransformWriter, this.GetNetworkChannel());
            }
        }