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UnityEngine
Networking
NetworkTransform
OnStartServer
UnityEngine.Networking.NetworkTransform.OnStartServer C# (CSharp) Method
NetworkTransform Class Documentation
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Open project: CarlosHBC/UnityDecompiled
OnStartServer()
public
method
public
OnStartServer
( ) :
void
return
void
public override void OnStartServer() { this.m_LastClientSyncTime = 0f; }
NetworkTransform
Awake
FixedUpdate
FixedUpdateClient
FixedUpdateServer
GetNetworkChannel
GetNetworkSendInterval
HandleTransform
HasMoved
InterpolateTransformMode2D
InterpolateTransformMode3D
InterpolateTransformModeCharacterController
OnDeserialize
OnSerialize
OnStartAuthority
OnStartServer
OnValidate
ReadAngle
SendTransform
SerializeMode2D
SerializeMode3D
SerializeModeCharacterController
SerializeModeTransform
SerializeRotation2D
SerializeRotation3D
SerializeSpin2D
SerializeSpin3D
SerializeVelocity2D
SerializeVelocity3D
UnserializeMode2D
UnserializeMode3D
UnserializeModeCharacterController
UnserializeModeTransform
UnserializeRotation2D
UnserializeRotation3D
UnserializeSpin2D
UnserializeSpin3D
UnserializeVelocity2D
UnserializeVelocity3D
Update
WriteAngle