UnityEngine.Networking.NetworkServer.InternalListenRelay C# (CSharp) Method

InternalListenRelay() private method

private InternalListenRelay ( string relayIp, int relayPort, NetworkID netGuid, SourceID sourceId, NodeID nodeId ) : void
relayIp string
relayPort int
netGuid NetworkID
sourceId SourceID
nodeId NodeID
return void
        private void InternalListenRelay(string relayIp, int relayPort, NetworkID netGuid, SourceID sourceId, NodeID nodeId)
        {
            this.m_SimpleServerSimple.ListenRelay(relayIp, relayPort, netGuid, sourceId, nodeId);
            s_Active = true;
            this.RegisterMessageHandlers();
        }