UnityEngine.Networking.NetworkServer.GetStatsOut C# (CSharp) Method

GetStatsOut() public static method

public static GetStatsOut ( int &numMsgs, int &numBufferedMsgs, int &numBytes, int &lastBufferedPerSecond ) : void
numMsgs int
numBufferedMsgs int
numBytes int
lastBufferedPerSecond int
return void
        public static void GetStatsOut(out int numMsgs, out int numBufferedMsgs, out int numBytes, out int lastBufferedPerSecond)
        {
            numMsgs = 0;
            numBufferedMsgs = 0;
            numBytes = 0;
            lastBufferedPerSecond = 0;
            for (int i = 0; i < connections.Count; i++)
            {
                NetworkConnection connection = connections[i];
                if (connection != null)
                {
                    int num2;
                    int num3;
                    int num4;
                    int num5;
                    connection.GetStatsOut(out num2, out num3, out num4, out num5);
                    numMsgs += num2;
                    numBufferedMsgs += num3;
                    numBytes += num4;
                    lastBufferedPerSecond += num5;
                }
            }
        }