UnityEditor.ModelImporterRigEditor.HumanoidGUI C# (CSharp) Method

HumanoidGUI() private method

private HumanoidGUI ( ) : void
return void
        private void HumanoidGUI()
        {
            this.AvatarSourceGUI();
            if (!this.m_CopyAvatar.hasMultipleDifferentValues)
            {
                if (!this.m_CopyAvatar.boolValue)
                {
                    this.ConfigureAvatarGUI();
                }
                else
                {
                    this.CopyAvatarGUI();
                }
            }
            if (this.m_IsBiped)
            {
                EditorGUILayout.HelpBox("A Biped was detected. Default Biped mapping and T-Pose have been configured for this avatar. Translation DoFs have been activated. Use Configure to modify default Biped setup.", MessageType.Info);
            }
            EditorGUILayout.Space();
        }